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Nicholas Francis:
User Experience and co-founder;Editor Team Lead Developer |
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Paulius Liekis:
Paulius Liekis works at Unity Technologies, where he is developing core of Unity - one of the most popular game engines. Paulius is also a co-founder of Pixel-Punch, mobile games and applications development studio. Recently his augmented reality game Paparazzi won 1st place at Qualcomm's Augmented Reality Developer Challenge. When he is not busy thinking about virtual worlds he is playing with graphics/design, reading neuro-science books and training his personal neural networks to master BMX tricks. |
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Paulius Liekis:
Oleg Pridiuk is a default go-to person for mobile related questions at Unity Technologies. Unity iOS and Unity Android were raised with Oleg taking care of them. |
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Jakub (Kuba) Cupisz:
Graphics Team Developer,Kuba was always interested in making pixels pretty and he used GPUs and his camera to do so. At Unity he works with graphics, both real-time and off-line. |
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Emil Johansen:
Emil "AngryAnt" Johansen (Content Team Developer)Game developer, AI specialist, Unity expert. Having worked in professional game development since 2005, Emil joined Unity in 2009 where he eventually ended up on the content team. Sporting strong community ties, some key interests include AI and data & code re-use. |
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Tomas Jakubauskas:
Lead engineer, Xbox 360.Tomas started working in the industry in 2006 on Playstation 2 and Nintendo DS.In 2007 he joined Codemasters to work on the Operation Flashpoint franchize (Dragon Rising and Red River) as a tech programmer on Xbox 360 and Playstation 3.In 2010 he moved to Unity Technologies and concentrated on bringing this awesome engine onto the Xbox 360. |
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Carl Callawaert:
Product Evangelist,Carl is a Unity product evangelist at the award wining company Unity Technologies. Carl has 10 years production experience working in AAA and indie game development. As an Autodesk Certified Instructor and Unity expert, Carl has taught specialized courses on game dev at leading companies and education institutes. |
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Ethan Vosburgh:
R+D Technical Artist | Unity Technologies,Ethan has worked on all current Unity demos and is now working on internal projects. He holds a fine arts degree in Digital Media from the San Francisco Art Institute. As an undergraduate he studied generative art as well as 3D modeling/animation at Pixar University. He was also involved in San Francisco's emerging VJ scene in the late 90s.
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