2012 Unity开发者大会

国家会议中心311A+B(北京市朝阳区天辰东路7号)   2012-04-14 09:00 — 2012-04-15 18:00

会议介绍


 
活动介绍(Introduces the events)
每一个游戏,都有可能是一部经典的杰作。Unity3,将会从技术层面给游戏玩家带来前所未有的震撼,令人瞠目结舌的视觉效果和环境音效。甚至你可以用它来构建大型3A级别的3D游戏。Unity是专门为快速开发游戏所设计的引擎。Unity3包含了许多新的技术。它具备广泛的跨平台特性,无论你的游戏最终要跑在当今哪一个主流游戏平台之上,它都能满足不同平台对性能的苛求。
Every game can be a masterpiece. Unity 3 delivers the technology to impress and inspire your players with everything from jaw-dropping visuals to ambient soundscapes. Even your browser game can look and feel like a state-of-the-art AAA title when it is powered by Unity 3. Your game needs speed and Unity defines fast. Unity 3 is packed with new technology — ranging from geometry batching to occlusion culling — designed to squeeze every last bit of performance out of your next game. Regardless of your target platform, Unity will help you pull off as much as possible.

Unity开发者大会首次登陆中国,为广大的3D游戏开发者带来了第一手“白皮书”。Unity宣布将在亚洲举办一系列的为期两天的开发者大会。亚洲的游戏开发者势力越来越强大,通过这一系列的开发者大会,开发者们可以与Unity进行更快速和有效的沟通。目前计划在亚洲举办三场开发者大会活动,分别设置在首尔(4月9-10日),东京(4月12-13日),北京(4月14-15日)举行,将为开发者们提供最出色的技术指南和开发经验。

Unity Asia Bootcamp Tour in China for the first time, brought the first "White Paper" for the majority of 3D game developers. Unity Technologies, provider of the Unity multi-platform engine and development tools, today announced a series of two-day workshops in Asia to celebrate the strong development communities of the region and their rapidly increasing adoption of Unity. We sincerely invite you to join “Unity Asia Bootcamp Tour” on April 14 to 15, in China National Convention Center in Beijing.

 
日程安排(schedule)
 

4月14日议程(April 14, schedule):

时间(time)
主题演讲+Q&A(Lecture + Q&A)
演讲嘉宾(speakers)
9:00 
来宾签到(Guests sign in)
10:00-11:00 
Unity发展路线图(Unity road map)
Nicholas Francis
11:00-12:00  

Unity的光影世界(Lighting Worlds in Unity)

Jakub (Kuba) Cupisz
12:00-13:00

午间休息(Rest

13:00-14:00 光照贴图深度解析(Animation Scripting and Character Control in Unity) Carl Callawaert
14:00-15:00

使用Unity实现跨平台发布(How to make Unity solve your issues)

Oleg Pridiuk
15:00-16:00 使用UNITY引擎在NVIDIA TEGRA3上打造次世代移动游戏优化技巧 NVIDIA China team 杨雪青
16:00-17:00 利用NVIDIA PhysX技术在UNITY引擎中创建交互的物理世界 NVIDIA China team 陈泉
17:00-18:00 TBD TBD

4月15日议程(April 15, schedule):

时间(time)
主题演讲+Q&A(Lecture + Q&A)
演讲嘉宾(speakers)
9:00 
来宾签到(Guests sign in)
10:00-11:00 
Unity 3.5的特点(Unity 3.5 features)
Carl Callawaert
11:00-12:00  

Unity中的快速网络与人工智能开发(Rapid Network and AI Ready Game Development In Unity)

Emil Johansen
12:00-13:00

午间休息(Rest)

13:00-14:00 艺术家:如何使用Unity创造艺术火花(Unity for Artists - how to make your art sparkle in Unity) Ethan Vosburgh
14:00-15:00

Extending Unity Editor, Customize Unity Asset Pipeline

Paulius Liekis
15:00-16:00 TBD TBD
16:00-17:00 TBD TBD
17:00-18:00 TBD TBD

 

演讲嘉宾介绍(Speakers introduced)
 
Nicholas Francis:
User Experience and co-founder;Editor Team Lead Developer
 
Paulius Liekis:
Paulius Liekis works at Unity Technologies, where he is developing core of Unity - one of the most popular game engines. Paulius is also a co-founder of Pixel-Punch, mobile games and applications development studio. Recently his augmented reality game Paparazzi won 1st place at Qualcomm's Augmented Reality Developer Challenge. When he is not busy thinking about virtual worlds he is playing with graphics/design, reading neuro-science books and training his personal neural networks to master BMX tricks.
 
Paulius Liekis:
Oleg Pridiuk is a default go-to person for mobile related questions at Unity Technologies. Unity iOS and Unity Android were raised with Oleg taking care of them.
 
Jakub (Kuba) Cupisz:
Graphics Team Developer,Kuba was always interested in making pixels pretty and he used GPUs and his camera to do so. At Unity he works with graphics, both real-time and off-line.
 
Emil Johansen:
Emil "AngryAnt" Johansen (Content Team Developer)Game developer, AI specialist, Unity expert. Having worked in professional game development since 2005, Emil joined Unity in 2009 where he eventually ended up on the content team. Sporting strong community ties, some key interests include AI and data & code re-use.
 
Tomas Jakubauskas:
Lead engineer, Xbox 360.Tomas started working in the industry in 2006 on Playstation 2 and Nintendo DS.In 2007 he joined Codemasters to work on the Operation Flashpoint franchize (Dragon Rising and Red River) as a tech programmer on Xbox 360 and Playstation 3.In 2010 he moved to Unity Technologies and concentrated on bringing this awesome engine onto the Xbox 360.
 
Carl Callawaert:
Product Evangelist,Carl is a Unity product evangelist at the award wining company Unity Technologies. Carl has 10 years production experience working in AAA and indie game development. As an Autodesk Certified Instructor and Unity expert, Carl has taught specialized courses on game dev at leading companies and education institutes.
 
Ethan Vosburgh:

R+D Technical Artist | Unity Technologies,Ethan has worked on all current Unity demos and is now working on internal projects. He holds a fine arts degree in Digital Media from the San Francisco Art Institute. As an undergraduate he studied generative art as well as 3D modeling/animation at Pixar University. He was also involved in San Francisco's emerging VJ scene in the late 90s.

参会人数:
1 0 4 8

时间地点

  • 时间:2012-04-14 09:00 — 2012-04-15 18:00
  • 地点:国家会议中心311A+B(北京市朝阳区天辰东路7号)

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